Schema: robos:PCGame

Formal W3C SHACL constraint shape and OSLC JSON-LD specification for robos:PCGame in the applications package store.

Table of contents

  1. Specification Metadata
  2. Upstream Schema Basis (Refers From) & Global Standards Provenance
  3. Entity Relationship & Schema Context
  4. Property Constraints & SHACL Rules
  5. Canonical OSLC JSON-LD Example
  6. Programmatic SHACL Validation

Specification Metadata


Upstream Schema Basis (Refers From) & Global Standards Provenance

This RobOS schema is modeled after and directly aligns with two levels of global standards:

  • Universal Schema.org Class: https://schema.org/VideoGame (100% interoperability with search engines, web indexers, and general AI reasoning)
  • Specialized Domain Standard: https://schema.org/VideoGame (de facto standard for domain-specific ALM, BDD, or infrastructure operations)
  • Canonical Reference: https://schema.org/VideoGame
  • Agent Guidelines: When autonomous agents generate, expand, or validate instances of robos:PCGame, they MUST adhere to and base their output on this referred schema object and universal Schema.org parent class, extending it with RobOS SDLC properties.

Entity Relationship & Schema Context

PC Game robos:PCGame

Governed by W3C SHACL shape urn:robos:shape:PCGameShape within the Applications (robos.apps) (robos.apps) package store.

dcterms:title robos:repository robos:technology robos:gameEngine robos:targetPlatform

Property Constraints & SHACL Rules

Property Path Name Multiplicity Data Type Constraint Rule / Validation Message
dcterms:title Title / Display Name 1..* xsd:string PC Game must have a title.
robos:repository Git Repository 1..* xsd:string PC Game must define a repository.
robos:technology Technology Stack 1..* xsd:string PC Game must specify technology stack.
robos:gameEngine Game Engine 1..* xsd:string PC Game must specify game engine (Unreal Engine, Unity, Godot, Bevy).
robos:targetPlatform Gaming Target Platform 1..* xsd:string PC Game must specify target PC platform(s) (Windows, Linux, macOS).

Canonical OSLC JSON-LD Example

{
  "@id": "urn:robos:applications:pc-game-sample",
  "@type": [
    "robos:PCGame",
    "schema:VideoGame",
    "oslc:Resource"
  ],
  "dcterms:title": "Sample PC Game",
  "dcterms:description": "Canonical reference instance for robos:PCGame.",
  "robos:package": "applications",
  "robos:namespace": "robos.apps",
  "robos:repository": "github.com/acme/sample-repo",
  "robos:technology": "Node.js / TypeScript",
  "robos:gameEngine": "Unreal Engine 5",
  "robos:targetPlatform": "Windows / Linux",
  "robos:schemaOrgType": "https://schema.org/VideoGame",
  "robos:domainStandard": "https://schema.org/VideoGame",
  "robos:refersFrom": "https://schema.org/VideoGame"
}

Programmatic SHACL Validation

const { SHACLValidator } = require('/usr/local/share/robos/robos-graph/lib/shacl-validator');
const { OSLCGraphParser, OSLC_CONTEXT } = require('/usr/local/share/robos/robos-graph/lib/oslc-parser');

const validator = new SHACLValidator();
const result = validator.validateGraph(new OSLCGraphParser({
  "@context": OSLC_CONTEXT,
  "robos:nodes": [
    {
        "@id": "urn:robos:applications:pc-game-sample",
        "@type": [
            "robos:PCGame",
            "schema:VideoGame",
            "oslc:Resource"
        ],
        "dcterms:title": "Sample PC Game",
        "dcterms:description": "Canonical reference instance for robos:PCGame.",
        "robos:package": "applications",
        "robos:namespace": "robos.apps",
        "robos:repository": "github.com/acme/sample-repo",
        "robos:technology": "Node.js / TypeScript",
        "robos:gameEngine": "Unreal Engine 5",
        "robos:targetPlatform": "Windows / Linux",
        "robos:schemaOrgType": "https://schema.org/VideoGame",
        "robos:domainStandard": "https://schema.org/VideoGame",
        "robos:refersFrom": "https://schema.org/VideoGame"
    }
  ],
}));

console.log("Conforms:", result.conforms); // Expected: true