RobOS Tabletop Quest Map Editor
Layer 2 quest scenario designer on top of calibrated blockmaps: place doors, monsters, furniture, traps, secret doors and stairs, then launch or export cartridges.
RobOS Tabletop Quest Map Editor is the Layer 2 scenario authoring tool for the HeroQuest-style game in games/tabletop-rpg. While Tabletop Blockmap Creator calibrates the underlying board artwork into rooms and corridors (.blockmap.json), the Quest Map Editor lets you place quest-specific encounters, furniture, doors, hazards, and victory triggers on top of that blockmap and save directly to a playable .cartridge.json.
What you can author
- Doors & Passages: Place open/closed doors, secret doors, and blocked wall tiles along room boundaries and corridors.
- Monsters & Bosses: Filter the monster catalog by faction or campaign (including classic HeroQuest dungeon monsters and Election 2026 Hydra bosses) and place encounters into rooms or corridors.
- Furniture & Treasures: Place tables, treasure chests, bookshelves, racks, thrones, alchemist benches, and quest objectives with rotation and multi-tile footprints.
- Traps, Hazards & Stairs: Mark pit traps, falling block traps, spear traps, and the starting staircase square.
- Quest Briefing & Test Play: Edit quest title, briefing text, gold bounty, and wandering monster type, then bundle the cartridge and launch Godot 4 in Player or Game Master mode.
Running it
electron packages/tabletop-quest-editor
# Or open a specific cartridge or blockmap directly:
./packages/tabletop-quest-editor/launch.sh --cartridge=heroquest-trial
./packages/tabletop-quest-editor/launch.sh --blockmap=first_light_dungeon.blockmap.json
Snapshot debug port: 19195. Source: packages/tabletop-quest-editor.
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