Starfall Command: Deterministic 2.5D Real-Time Strategy Engine
Created a SnowPlay and StarCraft II-inspired deterministic RTS engine featuring three asymmetric factions, a 2.5D angled perspective renderer, and an automated 1080p 4-act battle recorder.
To test how far KGraph-driven game architecture stretches into high-unit-count real-time simulation, we built Starfall Command (games/robos-rts), a deterministic real-time strategy game with a custom 2.5D angled 3D perspective renderer:
- Three Asymmetric Factions: Command the Meridian Guard (human terran-style infantry, siege howitzer splash lines, and retractable silo gates), the Gnarl Brood (swarming bio-monsters), or the Aurelian Concord (high-tech phase-stepping walkers and cliff-striding Spire Walkers).
- Classic RTS Economy & Controls: Full crystal and aether tap harvesting, build-grid placement validation, production queues, control groups, idle-worker alerts, supply caps, and kiting micro-management.
- Programmatic Capture & 4-Act Demo: Exposed HTTP/IPC camera, selection, and screenshot control endpoints to drive a deterministic 4-act 1080p battle showcase.
Visit the Starfall Command page →
Read the RTS engine docs →
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