Realm of Heroes cRPG Engine and the Unified RobOS cRPG Editor
Built an Infinity Engine-inspired tactical cRPG in Godot 4 with 3D miniature combat, socketed equipment, a 22-spell VFX suite, and a unified Electron authoring studio with topological quest trees.
We built Realm of Heroes cRPG (games/crpg-realm) and consolidated all campaign authoring tools into the unified RobOS cRPG Editor (packages/crpg-editor):
- Unified cRPG Editor & Topological Quest DAGs: Features Campaign Studio, a topological Quest Scenario Tree DAG editor with choice-anchored curves and transition triggers, a Story Flow page turner, Spells/Abilities/Item Studios, a first-class Enemies Bestiary, graphical drag-and-drop inventory bags with encumbrance meters, and exported Player Cartridges.
- 3D Miniatures, Equipment Sockets & 22-Spell BDD Suite: Upgraded characters and monsters to 3D models with dynamic weapon, armor, and shield socket attachment and real-time AC recalculation. Added 3D particle VFX and BDD verification for 22 spells including 8d6 Fireball, Magic Missile, Blizzard (with ground ice and prone slipping), Stinking Cloud, and Invisibility.
- Elevation, Pathfinding & Playable Campaigns: Implemented AStarGrid2D pathfinding with string-pulling funnel smoothing, multi-tier house porch and stairs elevation transitions, Infinity Engine social aggro and trap detection, and playable Dragon Warrior 1 and Rescue the Princess campaigns.
Visit the Realm of Heroes cRPG page →
Read the cRPG Creator Guide →
Commits: fe1aeac1 · 9c1f4e3a · 5c683003 · 4c0e52ea · 8d6b7a58