Milestone Visual Proof & Playthrough Evidence
Quest Begins at Spiral Staircase [7, 14]
The 4 heroes assemble at the spiral stairwell in room-sw-8, each equipped with 2 Healing Potions in inventory.
Proof of Viability: Core Architectural Capabilities
1. Starting Potions & Emergency AI Consumption
All 4 heroes start with 2 Healing Potions each. When any hero drops to BP <= 4, the Mentor AI prioritizes drinking a potion before other actions, restoring up to 4 BP and logging a USE_ITEM transaction.
2. Corridor & Room Secret Door Detection
The engine tracks searched_secret_rooms and searched_secret_corridor_tiles. Heroes search unsearched rooms and newly visible corridor sets, uncovering hidden exits that make progress possible.
3. Border Coordinates & Exit Stairs Walkability
The exit stairs reside on the board boundary at coordinate [-1, 4]. The engine treats exit stairs as an explicit exemption to unwalkable border tiles in is_border_tile, find_path, and move_hero.
4. Dead-End Room Pruning & Extraction March
Once Boss Doomguard is slain and returning to stairs is allowed, the pathfinding engine suppresses unnecessary treasure searches and avoids 1-door dead-end rooms (e.g. room-nw-10), preserving combat health for extraction.
Discrete 315-Transaction Immutable Audit Ledger
| TX # | Step | Round | Actor | Action Type | Description |
|---|