● GLOBAL MAP COMPLETENESS: 100% VERIFIED RobOS Autonomous SDLC Engine Godot 4.3 · 2D RPG Engine 15,227 Walkable States Audited ← Back to Quest: Warrior Dragon

Quest: Warrior Dragon — Global Pathfinding & Map Completeness Report

Headless Breadth-First Search (BFS) connectivity proof and in-engine Stride AI verification across all 29 maps, 86 bidirectional staircases, 21 locked doors, 40 treasure chests, and 14 quest relics starting from King Lorik's Throne Room (tantegel-castle-2f @ 3,5).

Maps Reachable
29/29 100%
Stair Transitions
86/86 Bidirectional
Locked Doors
21/21 Passable
Treasure Chests
40/40 Reachable
Quest Milestones
14/14 Verified
States Traversable
15,227 (map, x, y)
Erdrick's Sword
470 Min Steps
Dragonlord Altar
560 Min Steps

Milestone Visual Proof & 20-Slide Global Pathfinding Tour

Milestone Visual
Slide 01 / 20 · 0 Steps
THRONE ROOM

Start State — King Lorik's Throne Room (0 Steps)

Global BFS root node (`tantegel-castle-2f` @ `3,5`). Speaking with King Lorik receives the royal quest to recover the Ball of Light.

How It's Verified

Check What it proves
Map completeness A headless BFS over all 29 maps (tests/test_map_completeness.gd) reaches every map, stair, locked door and chest from King Lorik's throne room.
godot --headless --path games/quest-warrior-dragon -s tests/test_map_completeness.gd
Stride AI src/systems/AIEngine.gd walks BFS shortest paths and holds a direction across straight runs instead of stepping tile by tile.
Charlock sword loop Erdrick's Sword sits in a vault on B2 that's only reachable by going down to B3 and back up. The verifier finds it in 470 steps.
E2E checkpoints Cucumber scenarios in tests/e2e/features/ chain save-state checkpoints using real player inputs only. Nothing gets teleported.